- #Autodesk maya 2014 api serial number#
- #Autodesk maya 2014 api install#
- #Autodesk maya 2014 api update#
- #Autodesk maya 2014 api download#
#Autodesk maya 2014 api install#
Wget -referer= " " -content-disposition $MAYAURLĮcho "Maya install file not found.
#Autodesk maya 2014 api download#
skipping download "Įcho "Maya file found, but it's not complete. MAYA_INSTALL_HASH= $(md5sum -b $INSTALLDIR/ $INSTALLFILE | awk ' ' )Įcho "Maya install file found and verified. #Now check to see if you already have maya downloaded and in the install folder.
#Create a temp folder for the install files
#Autodesk maya 2014 api serial number#
LIBSSL= "/usr/lib/x86_64-linux-gnu/libssl.so.0.9.8 "Įcho "You’re about to download and install Autodesk Maya 2014 "Įcho "If you have not already done so, you can get your serial number from: " #Make sure we’re running with root permissions.Įcho Please install the 64-bit ubuntu and try again.Įxport INSTALLFILE= "Autodesk_Maya_2014_SP1_English_Linux_64bit.tgz "Įxport LD_LIBRARY_PATH=/opt/Autodesk/Adlm/R7/lib64/ #if you have any issues, feel free email me at Lets run a few checks to make sure things work as expected. I’ll add more features in later versions. MotionBuilder 2014 is due to ship on 12 April.#Feel free to extend/modify to meet your needs. The animation tools, including 3ds Max, Maya, Softimage and MotionBuilder, also get new brand graphics in aqua and white, described by Autodesk as an abstract “visual representation of movement”. The identity is part of a company-wide revamp, bringing all of Autodesk’s product logos in line with one another. MotionBuilder also gets a new ‘origami-inspired’ logo, which you can see in the homepage image for this story. The Look Through Selected option enables users to position lights more quickly by turning them into cameras and adjusting their position and orientation through the camera view. The new Ruler tool enables artists to measure the distance between any two points in a MotionBuilder scene: again, useful in virtual production work. Other new features fall into the general category of ‘small but handy’. The File Referencing API makes it easier to work with complex production scenes – a theme also addressed in Maya 2014 – and supports both C++ and Python. The system allows users to add attributes not supported by the default renderer. There is also a new Custom Renderer API, enabling studios to integrate their own viewport renderers for “more on-target reference”. HumanIK itself has been updated to support squash-and-stretch on the spine for better solves, and the results can be tweaked or offset manually to adjust the final animation. The motion-capture data drives goals within MotionBuilder, then MotionBuilder’s HumanIK system takes over to solve the character’s skeleton from those goals. Markers can drive multiple joints, and the entire process is customisable via Python scripting.
Set-up is a simple process of dragging markers onto the joints they influence and assigning a relationship between the two.
The new ‘flexible mocap’ system shown in the video at the stop of the story provides a solver for optical motion-capture marker data, enabling markers to drive a character’s joints directly as a source with MotionBuilder.
#Autodesk maya 2014 api update#
The company describes its goal with the update as “building a virtual environment where a director could shoot a CG scene as if they were working with live action”.Īccordingly, many of the new features seem more geared towards visual effects rather than games users: the first being the new Linux edition, which runs on Red Hat Enterprise Linux 6.2 WS or Fedora 14 and above.ĭespite arising from Autodesk’s development partnership with Weta and Lightstorm Entertainment, the new feature which seems likely to have the broadest appeal is the advanced mocap workflow. Autodesk has announced the new features of MotionBuilder 2014 in the run up to today’s live Unfold event.